Click on titles or images to play games or find out more information.
Restricted Parlour Games: Choice, Randomness and Interaction is a zine I made in 2016 for an exhibition at London College of Communication. It explores games that only use one of the following game mechanics: choice, randomness or interaction. RestrictedParlorGames.pdf
A quick game about guessing who is and who isn’t flinging fingers, by flinging your own fingers (or not). Rules.
Bet how many bets other people will make. If you guess correctly you will claim points, if people guess how many bets you make, you’ll lose points.
Race with your friends to complete the different events at the Winter Olympics Park. Map and Rules.
A game to play on the run up to Christmas, make one move every day and then total your score on Christmas Day. Print&Play
A very quick and light roll-&-write game where you have to stack presents into Santa’s Sleigh. Print & Play
A print and play party game for 3-6 players. Players are judges in the strangest of award ceremonies. Come up with the best reason for your selected nominee winning the current category. Online rules.
A game of truth, lies and deductions for 3-10 players (precise numbers need further testing). The game has 16 playing cards and 2 rule cards, and is available as print and play (4 sides of A4).
A two player micro game I design with Aubrey Hesselgren (@HilariousCow). Uses ten cards, and two counters each of them white on one-side black on the other. Was prototyped in the last three hours of a game jam I ran with Games Design at London College of Communication. Print and Play cards and rules.
A social game experience designed originally for GameCity9. Players are assigned to one of three teams and given a wrist band with five tearable heart tabs. Upon meeting a player from another team players duel (a game of rock/paper/scissors). The looser gives one of their heart tabs to the wining player. All heart tabs are collected towards the team totals.
These are 12 Games that I design to be played on Christmas day. All the games use objects that you will have lying around at Christmas which makes them each special for the occasion. I set myself the challenge of creating these games after a conversation with some of my students, where the idea of Bad Present Ninja was initially discussed.
I wanted to see if I could make a more interesting board game which took snakes and ladder as the initial seed. I got to play test this a few times with a few different groups of people. Needs a little final tweaking but I think it is a working game.