GameCity9: Thursday 30th October

I returned to GameCity 9 on the Thursday, where I had signed up to a couple of talks and got chance to have a look round at a few of the exhibitors.


The first talk I attended was with Prof. Richard Bartle, co-creator of MUDs (multi-user dungeons). Richard spoke humorously about developing MUD and sincerely about how he envisioned it as a social equaliser, where in a new virtual world your background would not matter.


On my way between floors I was beckoned into a room by the eloquent Hannah Nicklin (@hannahnicklin), theatre maker, producer, and games designer/writer. Who was running Games We Have Known and Loved.

In front of me was a series of cards each with a title on them, I was allowed to pick one to hear that story on the basis that I would give a story back in return. All the stories were about games. I picked Basement of My Neighbour’s House. I heard the tale a young boy who use to visit his neighbour’s basement to play video games, and how they decided whose turn it would be. In return for this I told my story about how me and my brother played a physical version of Pong in our living room with a tennis ball and a settee and bay window for goals. I got to keep the card with Basement of My Neighbour’s House which was replaced with my story Physical Pong.


I got to meet Geraldo Nascimento and try the game he was working on with CrazyArcadia. Gunkatana is a four player couch co-op where players move around a shared screen trying to kill each other with their Gunkatanas (blades that also shoot ricocheting laser beams), trails on the floor allow the players to boost their speed, and a spinning attack deflects the attackers beams. After killing myself countless times, I finally got the hang of the game and managed to win three games in a row.


Finally I got to try Nidhogg by Mark Essen (@messhof) against another human being, sadly I lost two out of three of our games, but the game is vastly improved by a real world competitor and a giant screen.


The second talk of the day, ‘In the beginning was the word’. Chaired by Professor James Newman (co-founder of the National Videogame Archive), Professor Richard Bartle and Kieron Gillen (@kierongillen) (Marvel-writer). An interesting discussion on the role of text in computer games.


The final thing I had signed up for was a game of the Mouse Guard RPG, which was run by Tom Hatfield (@WordMercenery). For those that have not read the Mouse Guard books the rpg is based on, they should, the art is incredible.

I’ve been wanting to play Mouse Guard for a while, think I will need to play it again to fully get to grips with a system. I think two hours was a little short, we had to finish by the time we had got the story moving. Definitely want to play this one again.

GameCity: Sunday 26th October

GameCity: Friday 31st October

GameCity: Saturday 1st November


3 thoughts on “GameCity9: Thursday 30th October

  1. Pingback: GameCity: Friday 31st October | Practice Theory Play

  2. Pingback: GameCity9 – Sunday 26th October | Practice Theory Play

  3. Pingback: GameCity9: Saturday 1st November | Practice Theory Play

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